The Elven Knight

• Description. Only the finest Gold elven warriors are chosen as knights, the elite defenders of Evermeet. Resplendent in shining elven plate, mounted upon proud, barded moon horses, armed with tall, white lances and enchanted elven long swords, the elven knights are a small but invincible handful of defenders, each worth a dozen ordinary warriors.

By tradition, elven knights are Gold elves, although membership has sometimes been offered to those of other subraces. One legend claims that centuries ago, the knights of the Elven Court at Myth Drannor offered a knighthood to the human Sha'Quessir Mirabella, but this is dismissed as a fable.

Elven knights must be of good alignment, and must have the following minimum attributes: Strength 14, Dexterity 16, Constitution 15, Wisdom 12.

• Role.The knights are among the leading defenders of the island. Their secondary role is as personal defenders of the queen. Most knights mus t remain on Evermeet, available for mus ter at the queen's orders, but some adventure on the mainland, keeping contact with Amlaruil through the use of elfrunes.

• Secondary Skills. Groom.

• Weapon Proficiencies. Required: lance (any, player choice), sword (any, player choice), long­bow. Recommended: battle axe, dagger, javelin.

• Bonus Nonweapon Proficiencies. Bonus proficiencies: riding (land-based, horse), heraldry. Recom­mended proficiencies: animal handling, animal training, etiquette (general), endurance, armorer, gaming (warrior).

• Recommended Nonweapon Proficiencies. Etiquette, Juggling, Singing, Tumbling, Weaponsmithing.

• Equipment. Elven knights must start play with one sword and must purchase a suit of elven chain or elven plate when they can afford to.

• Special Benefits. Knights receive + 1 bonus to hit with a mounted lance, and an additional + 1 bonus with bow and sword for every three lev­eIs they gain. This is in addition to normal elven bonuses with these weapons. They receive an additional +1 bonus to hit all Drow.

All elven knights begin play with a moon­horse mount (Not Detailed here, as it will not be implemented).

Elven knights receive a +4 bonus to reaction rolls from all elves.

• Special Hindrances. Elven knights must follow a code of honor in the same manner as the Cavalier Kit (see The Complete Fighter's Handbook). They must defend any elf they see in need and must fight any orcs, goblins, Drow, giants, or other evil creatures whom they encounter.

Most elven knights retain a prejudicial dislike for dwarves and will, at best, only tolerate dwarves in their presence.

• Wealth Options. Elven knights receive the stan­dard fighter's starting wealth of 5d4xlO gp.

• Suggested Elf Subraces. Gold Elf, Silver Elf.



Code of the Cavaliers

This is an extraction from the Cavalier Kit, as it appears in the Fighters Handbook:

The Cavalier must also follow the very strict Code of Chivalry. In most AD&D® game cam­paigns, this code inc1udes these rules: He must cheerfully perform any noble service or quest asked ofhim; he must defend, to the death, any person ar item placed in his charge; he must show courage and enterprise when obeying his rulers; he must show respect for all peers and equals; he must honor all those above his station (his social class); he must demand respect and obedience from those below his station; he must scorn those who are lowly and ignoble (he will not help the ill­mannered, the coarse, the crude; he will not use equipment which is badly-made or inferior; he will fight on foot befare riding a nag; etc.); he must perform military service to his lord whenever asked; he must show courtesy to all ladies (ifthe Cavalier is male); he must regard war as the flowering of chivalry, and a noble enterprise; he must regard barrle as the test of manhood, and combat as glory; he must achieve personal glory in battle; he must slay all those who oppose his cause and he must choose death before dishonor.


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